Designing wearables is a complex task that includes many layers, such as wearability, interactivity, functionality, social and cultural considerations. For decades now, toolkits are proposed to aid users in the design of smart accessories and garments. However, the task of designing toolkits for wearables has not received a comprehensive discussion and systematic reflection.

This one-day workshop gathers researchers and practitioners, who are experienced with the design, use and evaluation of wearable toolkits. It aims to provide a venue to discuss specific challenges, opportunities, and lessons learned around developing and evaluating toolkits for wearables. What challenges are there while designing toolkits for particular audiences (i.e., designers, engineers, makers)? In what ways do the toolkits help individuals in design processes? How do toolkits impact the outcoming designs? How should we evaluate them?

We invite candidates to submit a 500-word abstract (and a complementing poster upon acceptance). The submission should highlight the toolkits, their audiences and purposes in the design process, and share reflections on using and/or evaluating the toolkits for designing wearables. The abstract should be compiled in one PDF and submitted through Easy Chair. They will be reviewed based on the relevance to the workshop theme and potential for contributing to discussions. Upon acceptance, we will require participants to prepare a complementing poster until the camera-ready deadline. The accepted submissions will be available online through the workshop website. For further questions, please contact caglar.genc [at] ulapland.fi.

The workshop will be conducted in a hybrid format (both in-person and virtual). At least one author of each accepted submission must attend the workshop and all participants must register for both the workshop and for at least one day of the conference.

Submission Deadline:
February 24, 2022 (Extended)
March 9, 2022
Notification:
March 14, 2022
Camera-ready version:
March 17, 2022
Workshop:
April 30, 2022

SUBMISSION:

The workshop invites the submission of toolkit implementations, case studies, methodological notes, and position papers. The submission should highlight the toolkits, their audiences and purposes in the design process, and share reflections on using and/or evaluating the toolkits for designing wearables. We encourage multi-disciplinary participation around topics with a background in, but not limited to, HCI, design, arts, fashion, and social sciences.

FORMAT:

We invite interested candidates to submit a 500-word abstract with ACM Submission Format. Upon acceptance, the participants will be expected to prepare and submit a complementing poster (A1) until the Camera-ready deadline. Submissions (in PDF only) should be sent through Easy Chair

REVIEW PROCESS:

The submissions will be reviewed based on the relevance to the workshop theme and potential for contributing to discussions. The accepted submissions will be available online through the workshop website.

WORKSHOP STRUCTURE:

The workshop will be conducted in a hybrid manner, allowing both in-person and virtual attendance. The workshop is structured in two sessions (morning and afternoon):

THEMES:

During the workshop, discussions will be structured into four main themes:
The audience of wearable toolkits:

We will discuss what kind of specific challenges there are while designing toolkits for different audiences (i.e., designers, engineers, makers). Designing and prototyping wearables require practical skills such as fashion production techniques (i.e. sewing, garment construction techniques), electronic assembly, and programming, as well as an understanding of social and cultural considerations that emerge from designing worn artifacts. Yet, not all user groups might have all the required skills. Under this theme, participants will reflect on their experiences with wearable toolkits for different user groups. We will identify strategies on how toolkits appropriate their approach to user groups with different skill sets. 

Purposes of wearable toolkits:
The different toolkits might aim for different purposes, such as introducing basic skills to design wearables, fostering exploration and creativity while designing different types of wearables (i.e. interactive accessories, garments and wearable XR applications) as well as allowing quick try-outs about different design parameters like interactivity, wearability, etc. and providing a platform for building final design of the wearable. We will discuss participants’ targetted goals while developing wearable toolkits, as well as identifying what kind of wearable toolkits might suit better for different purposes. 
Toolkits’ impact on wearable designs:
The general incentive of the toolkits is to facilitate the creation of technology by simplifying and speeding up the process. However, there is often a tension between easy to use wearable toolkits and enabling wide explorations (i.e. with different materials, interaction possibilities and wearable form factors): For instance, toolkits that are easy to put together usually have hard PCBs and doesn’t enable individuals to explore what’s possible with textiles (i.e., soft/fuzzy/stretchy). We will discuss how wearable toolkits impact what can be designed, the challenges behind helping users explore a wide range of opportunities, and how these are or can be addressed in wearable toolkits.
Deployment and evaluation:
Researchers have different ways to apply and evaluate wearable toolkits such as conducting co-design workshops or collecting crowdfunding and shipping the kits to a larger audience. The last theme focuses on the challenges and opportunities of different methodologies in evaluating wearable toolkits. Within the scope of this theme, we will also ask participants to reflect on the evaluation results and comment on the broader impact that the toolkits might create in society.

ORGANIZERS:

Contact Us:
caglar.genc[at]ulapland.fi